How I Built This — The Rivalry System
A deep dive into how Track Star creates persistent rivals that feel real — because in a real track season, you race the same people all the time.
One Dev. One Goose. Big Ideas.
A text-based sports career sim where every race shapes your story.
Watch a full season play out — from training to rivalry to championship.
Train → Choose Events → Compete → Improve → Face Rivals → Repeat
Every decision shapes your athlete's progression — and your chances of finally beating your biggest rival and winning championships.
Every decision moves you closer to beating the one athlete you can't escape.
Guide your athlete through every season of high school competition — from freshman nerves to senior glory.
Pick your events, manage your energy, and time your peak. One bad week can cost you a championship.
Your competition evolves. Persistent rivals grow with you — beat them once and they'll be ready next time.
No grinding. No luck. Every result is earned through smart decisions and execution when it matters most.
A deep dive into how Track Star creates persistent rivals that feel real — because in a real track season, you race the same people all the time.
A look at the major improvements in v0.7.0 — what changed, what got fixed, and where the game is heading.
How base times, minimum times, and stat progression work together to make every race feel earned rather than trivial.
Your rival is already training. Get on the starting line.
Looking for something different? Main Eventer is a free-to-play browser wrestling career sim available now on itch.io.
Goose Hollow Games is an indie studio focused on sports and management simulation games. Built with a love for systems, storytelling, and a little chaos.